<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
C:\Projects\WoW\Bin\Interface\FrameXML\UI.xsd">
	<Script file="LFGFrame.lua"/>
	<Button name="LFMFrameColumnHeaderTemplate" inherits="WhoFrameColumnHeaderTemplate" virtual="true">
		<Scripts>
			<OnClick>
				if ( self.sortType ) then
					SortLFG(self.sortType);
				end
				PlaySound("igMainMenuOptionCheckBoxOn");
			</OnClick>
		</Scripts>
	</Button>
	<Button name="LFMButtonTemplate" hidden="true" virtual="true">
		<Size>
			<AbsDimension x="298" y="16"/>
		</Size>
		<Layers>
			<Layer level="BORDER">
				<FontString name="$parentName" inherits="GameFontNormalSmall" justifyH="LEFT">
					<Size>
						<AbsDimension x="88" y="14"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="10" y="-3"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentZone" inherits="GameFontHighlightSmall" justifyH="LEFT">
					<Size>
						<AbsDimension x="117" y="14"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentName" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentLevel" inherits="GameFontHighlightSmall" justifyH="CENTER">
					<Size>
						<AbsDimension x="20" y="14"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentZone" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="2" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentClass" inherits="GameFontHighlightSmall" justifyH="LEFT">
					<Size>
						<AbsDimension x="65" y="8"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentLevel" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="12" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<Texture name="$parentPartyIcon" file="Interface\GroupFrame\UI-Group-LeaderIcon" hidden="true">
					<Size>
						<AbsDimension x="13" y="13"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT" relativeTo="$parentName" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
			</OnLoad>
			<OnClick>
				LFMButton_OnClick(self, button);
				PlaySound("igMainMenuOptionCheckBoxOn");
			</OnClick>
			<OnEnter>
				LFMButton_OnEnter(self);
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
		<HighlightTexture file="Interface\QuestFrame\UI-QuestTitleHighlight" alphaMode="ADD">
			<Size>
				<AbsDimension x="298" y="16"/>
			</Size>
			<Anchors>
				<Anchor point="TOP">
					<Offset>
						<AbsDimension x="5" y="-2"/>
					</Offset>
				</Anchor>
			</Anchors>
		</HighlightTexture>
	</Button>
	<Frame name="LFGParentFrame" toplevel="true" hidden="true" enableMouse="true" parent="UIParent">
		<Size x="384" y="512"/>
		<Anchors>
			<Anchor point="TOPLEFT">
				<Offset>
					<AbsDimension x="0" y="0"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="LFGParentFrameIcon">
					<Size>
						<AbsDimension x="60" y="60"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="12" y="-6"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<Texture name="LFGParentFrameBackground" file="Interface\LFGFrame\LFMFrame">
					<Size>
						<AbsDimension x="512" y="512"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="LFGParentFrameTitle" inherits="GameFontNormal" text="LFM_TITLE">
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="-18"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<HitRectInsets>
			<AbsInset left="0" right="30" top="0" bottom="45"/>
		</HitRectInsets>
		<Frames>
			<!-- Start LFGWizard Frame -->
			<Frame name="LFGWizardFrame" setAllPoints="true" hidden="true">
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="LookingForGroupIcon" file="Interface\Icons\INV_Misc_GroupLooking">
							<Size>
								<AbsDimension x="37" y="37"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset>
										<AbsDimension x="33" y="-87"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
						<FontString inherits="GameFontNormal" text="LOOKING_FOR_GROUP">
							<Anchors>
								<Anchor point="LEFT" relativeTo="LookingForGroupIcon" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="18" y="1"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="LookingForGroupText" inherits="GameFontHighlight" text="LOOKING_FOR_GROUP_TEXT" justifyH="LEFT">
							<Size x="270" y="0"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="LookingForGroupIcon" relativePoint="BOTTOM">
									<Offset>
										<AbsDimension x="0" y="-12"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<Texture name="LookingForMoreIcon" file="Interface\Icons\INV_Misc_GroupNeedMore">
							<Size>
								<AbsDimension x="37" y="37"/>
							</Size>
							<Anchors>
								<Anchor point="TOP" relativeTo="LookingForGroupIcon" relativePoint="BOTTOM">
									<Offset>
										<AbsDimension x="0" y="-135"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
						<FontString inherits="GameFontNormal" text="LOOKING_FOR_MORE">
							<Anchors>
								<Anchor point="LEFT" relativeTo="LookingForMoreIcon" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="18" y="1"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString inherits="GameFontHighlight" text="LOOKING_FOR_MORE_TEXT" justifyH="LEFT">
							<Size x="270" y="0"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="LookingForMoreIcon" relativePoint="BOTTOM">
									<Offset>
										<AbsDimension x="0" y="-12"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Frames>
					<Button name="LFGWizardFrameLFGButton" inherits="UIPanelButtonTemplate2" text="LOOK_FOR_GROUP">
						<Size>
							<AbsDimension x="168" y="22"/>
						</Size>
						<Anchors>
							<Anchor point="TOP">
								<Offset>
									<AbsDimension x="-3" y="-190"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnClick>
								LFGParentFrameTab1_OnClick();
							</OnClick>
						</Scripts>
					</Button>
					<Button name="LFGWizardFrameLFMButton" inherits="UIPanelButtonTemplate2" text="LOOK_FOR_MORE">
						<Size>
							<AbsDimension x="168" y="22"/>
						</Size>
						<Anchors>
							<Anchor point="TOP" relativeTo="LFGWizardFrameLFGButton" relativePoint="BOTTOM">
								<Offset>
									<AbsDimension x="0" y="-146"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnClick>
								LFGParentFrameTab2_OnClick();
							</OnClick>
						</Scripts>
					</Button>
				</Frames>
				<Scripts>
					<OnShow>
						LFGWizardFrame_OnShow();
					</OnShow>
					<OnHide>
						PlaySound("igCharacterInfoClose");
					</OnHide>
				</Scripts>
			</Frame>
			<!-- End LFGWizard Frame -->
			<!-- Start LFM Frame-->
			<Frame name="LFMFrame" hidden="false" setAllPoints="true">
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="LFMFrameTotals" inherits="GameFontNormalSmall">
							<Size>
								<AbsDimension x="298" y="16"/>
							</Size>
							<Anchors>
								<Anchor point="BOTTOM">
									<Offset>
										<AbsDimension x="-10" y="135"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Frames>
					<Frame name="LFMFrameTypeDropDown" inherits="UIDropDownMenuTemplate" id="1">
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="6" y="-80"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								UIDropDownMenu_SetWidth(self, 100);
								UIDropDownMenu_Initialize(self, LFMFrameTypeDropDown_Initialize);
								UIDropDownMenu_SetSelectedID(self, 1);
								UIDropDownMenu_JustifyText(self, "LEFT");
							</OnLoad>
						</Scripts>
					</Frame>
					<Frame name="LFMFrameNameDropDown" inherits="UIDropDownMenuTemplate" id="2">
						<Anchors>
							<Anchor point="LEFT" relativeTo="LFMFrameTypeDropDown" relativePoint="RIGHT">
								<Offset>
									<AbsDimension x="-28" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								UIDropDownMenu_SetWidth(self, 184);
								UIDropDownMenu_Initialize(self, LFMFrameNameDropDown_Initialize);
								UIDropDownMenu_JustifyText(self, "LEFT");
							</OnLoad>
						</Scripts>
					</Frame>
					<Frame name="AddMemberBackground">
						<Size>
							<AbsDimension x="10" y="23"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="82" y="-42"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="BACKGROUND">
								<Texture name="AddMemberBackgroundLeft" file="Interface\Common\Common-CheckBox-Background">
									<Size>
										<AbsDimension x="8" y="23"/>
									</Size>
									<Anchors>
										<Anchor point="LEFT"/>
									</Anchors>
									<TexCoords left="0" right="0.125" top="0" bottom="0.71875"/>
								</Texture>
								<Texture name="AddMemberBackgroundRight" file="Interface\Common\Common-CheckBox-Background">
									<Size>
										<AbsDimension x="8" y="23"/>
									</Size>
									<Anchors>
										<Anchor point="RIGHT"/>
									</Anchors>
									<TexCoords left="0.875" right="1.0" top="0" bottom="0.71875"/>
								</Texture>
								<Texture file="Interface\Common\Common-CheckBox-Background">
									<Size>
										<AbsDimension x="8" y="23"/>
									</Size>
									<Anchors>
										<Anchor point="LEFT" relativeTo="AddMemberBackgroundLeft" relativePoint="RIGHT"/>
										<Anchor point="RIGHT" relativeTo="AddMemberBackgroundRight" relativePoint="LEFT"/>
									</Anchors>
									<TexCoords left="0.125" right="0.875" top="0" bottom="0.71875"/>
								</Texture>
							</Layer>
						</Layers>
						<Frames>
							<CheckButton name="AutoAddMembersCheckButton" inherits="OptionsSmallCheckButtonTemplate">
								<Size x="24" y="24"/>
								<Anchors>
									<Anchor point="LEFT">
										<Offset>
											<AbsDimension x="3" y="0"/>
										</Offset>
									</Anchor>
								</Anchors>
								<Frames>
									<Frame name="AutoAddMembersCheckButtonTooltipFrame" enableMouse="true" hidden="true">
										<Anchors>
											<Anchor point="TOPLEFT" relativeTo="AddMemberBackground"/>
											<Anchor point="BOTTOMRIGHT" relativeTo="AddMemberBackground"/>
										</Anchors>
										<Scripts>
											<OnEnter>
												GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
												if( RealPartyIsFull() or (((GetRealNumPartyMembers() > 0) and not IsRealPartyLeader()) or ((GetRealNumRaidMembers() > 0) and not IsRealRaidLeader())) ) then
													GameTooltip:SetText(AUTO_ADD_DISABLED_GROUPED_TOOLTIP, nil, nil, nil, nil, 1);
												else
													GameTooltip:SetText(AUTO_ADD_TOOLTIP, nil, nil, nil, nil, 1);
												end
											</OnEnter>
											<OnLeave>
												GameTooltip:Hide();
											</OnLeave>
										</Scripts>
									</Frame>
								</Frames>
								<Scripts>
									<OnLoad>
										_G[self:GetName().."Text"]:SetText(AUTO_ADD_MEMBERS);
										self:RegisterEvent("VARIABLES_LOADED");
									</OnLoad>
									<OnEvent>
										self:SetChecked(GetCVarBool("lfgAutoFill"));
										LFMFrame_UpdateAutoAdd(self:GetChecked());
									</OnEvent>
									<OnClick>
										-- Included here to prevent the comment from being overridden
										LFGFrame_SetLFGComment();

										if ( self:GetChecked() ) then
											PlaySound("igMainMenuOptionCheckBoxOn");
										else
											PlaySound("igMainMenuOptionCheckBoxOff");
										end
										LFMFrame_UpdateAutoAdd(self:GetChecked());
									</OnClick>
									<OnEnter>
										GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
										GameTooltip:SetText(AUTO_ADD_TOOLTIP, nil, nil, nil, nil, 1);
									</OnEnter>
									<OnLeave>
										GameTooltip:Hide();
									</OnLeave>
								</Scripts>
							</CheckButton>
						</Frames>
						<Scripts>
							<OnLoad>
								self:SetWidth(AutoAddMembersCheckButtonText:GetWidth()+35);
							</OnLoad>
						</Scripts>
					</Frame>
					<Frame name="LFMEye" inherits="EyeTemplate">
						<Anchors>
							<Anchor point="TOPRIGHT">
								<Offset>
									<AbsDimension x="-31" y="-33"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Frame>
					<Button name="LFMFrameColumnHeader1" inherits="LFMFrameColumnHeaderTemplate" text="NAME">
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="26" y="-110"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								WhoFrameColumn_SetWidth(self, 101);
								self.sortType = "name";
							</OnLoad>
						</Scripts>
					</Button>
					<Button name="LFMFrameColumnHeader2" inherits="LFMFrameColumnHeaderTemplate" text="ZONE">
						<Anchors>
							<Anchor point="LEFT" relativeTo="LFMFrameColumnHeader1" relativePoint="RIGHT">
								<Offset>
									<AbsDimension x="-2" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								WhoFrameColumn_SetWidth(self, 93);
								self.sortType = "zone";
							</OnLoad>
						</Scripts>
					</Button>
					<Button name="LFMFrameColumnHeader3" inherits="LFMFrameColumnHeaderTemplate" text="LEVEL_ABBR">
						<Anchors>
							<Anchor point="LEFT" relativeTo="LFMFrameColumnHeader2" relativePoint="RIGHT">
								<Offset>
									<AbsDimension x="-2" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								WhoFrameColumn_SetWidth(self, 29);
								self.sortType = "level";
							</OnLoad>
						</Scripts>
					</Button>
					<Button name="LFMFrameColumnHeader4" inherits="LFMFrameColumnHeaderTemplate" text="CLASS">
						<Anchors>
							<Anchor point="LEFT" relativeTo="LFMFrameColumnHeader3" relativePoint="RIGHT">
								<Offset>
									<AbsDimension x="-2" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								WhoFrameColumn_SetWidth(self, 75);
								self.sortType = "class";
							</OnLoad>
						</Scripts>
					</Button>
					<Button name="LFMFrameButton1" inherits="LFMButtonTemplate" id="1">
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="30" y="-137"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="LFMFrameButton2" inherits="LFMButtonTemplate" id="2">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFMFrameButton1" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="0" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="LFMFrameButton3" inherits="LFMButtonTemplate" id="3">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFMFrameButton2" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="0" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="LFMFrameButton4" inherits="LFMButtonTemplate" id="4">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFMFrameButton3" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="0" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="LFMFrameButton5" inherits="LFMButtonTemplate" id="5">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFMFrameButton4" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="0" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="LFMFrameButton6" inherits="LFMButtonTemplate" id="6">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFMFrameButton5" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="0" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="LFMFrameButton7" inherits="LFMButtonTemplate" id="7">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFMFrameButton6" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="0" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="LFMFrameButton8" inherits="LFMButtonTemplate" id="8">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFMFrameButton7" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="0" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="LFMFrameButton9" inherits="LFMButtonTemplate" id="9">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFMFrameButton8" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="0" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="LFMFrameButton10" inherits="LFMButtonTemplate" id="10">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFMFrameButton9" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="0" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="LFMFrameButton11" inherits="LFMButtonTemplate" id="11">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFMFrameButton10" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="0" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="LFMFrameButton12" inherits="LFMButtonTemplate" id="12">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFMFrameButton11" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="0" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="LFMFrameButton13" inherits="LFMButtonTemplate" id="13">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFMFrameButton12" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="0" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="LFMFrameButton14" inherits="LFMButtonTemplate" id="14">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFMFrameButton13" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="0" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
					<ScrollFrame name="LFMListScrollFrame" inherits="FauxScrollFrameTemplate">
						<Size>
							<AbsDimension x="296" y="239"/>
						</Size>
						<Anchors>
							<Anchor point="TOPRIGHT" relativeTo="LFMFrame">
								<Offset>
									<AbsDimension x="-61" y="-139"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnVerticalScroll>
								FauxScrollFrame_OnVerticalScroll(self, offset, LFM_BUTTONHEIGHT, LFMFrame_Update);
							</OnVerticalScroll>
						</Scripts>
						<Layers>
							<Layer level="BACKGROUND">
								<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
									<Size>
										<AbsDimension x="31" y="226"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
											<Offset>
												<AbsDimension x="-2" y="5"/>
											</Offset>
										</Anchor>
									</Anchors>
									<TexCoords left="0" right="0.484375" top="0" bottom="0.8828125"/>
								</Texture>
								<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
									<Size>
										<AbsDimension x="31" y="106"/>
									</Size>
									<Anchors>
										<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
											<Offset>
												<AbsDimension x="-2" y="-2"/>
											</Offset>
										</Anchor>
									</Anchors>
									<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
								</Texture>
							</Layer>
						</Layers>
					</ScrollFrame>
					<Button name="LFMFrameGroupInviteButton" inherits="UIPanelButtonTemplate" text="GROUP_INVITE">
						<Size>
							<AbsDimension x="114" y="22"/>
						</Size>
						<Anchors>
							<Anchor point="BOTTOMRIGHT">
								<Offset>
									<AbsDimension x="-35" y="85"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnClick>
								InviteUnit(LFMFrame.selectedName);
							</OnClick>
						</Scripts>
					</Button>
					<Button name="LFMFrameSendMessageButton" inherits="UIPanelButtonTemplate" text="SEND_MESSAGE">
						<Size>
							<AbsDimension x="121" y="22"/>
						</Size>
						<Anchors>
							<Anchor point="RIGHT" relativeTo="LFMFrameGroupInviteButton" relativePoint="LEFT">
								<Offset>
									<AbsDimension x="-1" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnClick>
								ChatFrame_SendTell(LFMFrame.selectedName);
							</OnClick>
						</Scripts>
					</Button>
					<Button name="LFMFrameSearchButton" inherits="UIPanelButtonTemplate" text="REFRESH">
						<Size>
							<AbsDimension x="88" y="22"/>
						</Size>
						<Anchors>
							<Anchor point="RIGHT" relativeTo="LFMFrameSendMessageButton" relativePoint="LEFT">
								<Offset>
									<AbsDimension x="-1" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								LFMFrameSearchButton.refreshTimer = 0;
							</OnLoad>
							<OnClick>
								LFMFrameSearchButton_OnClick();
							</OnClick>
						</Scripts>
					</Button>
				</Frames>
				<Scripts>
					<OnLoad>
						LFMFrame_OnLoad(self);
					</OnLoad>
					<OnEvent>
						LFMFrame_OnEvent(self, event, ...)
					</OnEvent>
					<OnShow>
						LFMFrame_OnShow()
					</OnShow>
					<OnUpdate>
						LFMFrame_OnUpdate(self, elapsed);
					</OnUpdate>
				</Scripts>
			</Frame>
			<!-- End LFM Frame-->
			<!-- Start LFG Frame -->
			<Frame name="LFGFrame" setAllPoints="true" hidden="true">
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="LFGLabel1" inherits="GameFontNormal" text="LOOKING_FOR_GROUP_LABEL" justifyH="LEFT">
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset>
										<AbsDimension x="45" y="-85"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="LFGLabel2" inherits="GameFontNormal" text="LOOKING_FOR_GROUP_LABEL2" justifyH="LEFT">
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="LFGLabel1" relativePoint="BOTTOMLEFT">
									<Offset>
										<AbsDimension x="0" y="-80"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="LFGLabel3" inherits="GameFontNormal" text="LOOKING_FOR_GROUP_LABEL2" justifyH="LEFT">
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="LFGLabel2" relativePoint="BOTTOMLEFT">
									<Offset>
										<AbsDimension x="0" y="-80"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<Texture name="LFGSearchBg1" file="Interface\LFGFrame\LFGFrame-SearchIcon-Background">
							<Size>
								<AbsDimension x="64" y="64"/>
							</Size>
							<Anchors>
								<Anchor point="TOPRIGHT">
									<Offset>
										<AbsDimension x="-44" y="-100"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
						<Texture name="LFGSearchBg2" file="Interface\LFGFrame\LFGFrame-SearchIcon-Background">
							<Size>
								<AbsDimension x="64" y="64"/>
							</Size>
							<Anchors>
								<Anchor point="TOP" relativeTo="LFGSearchBg1" relativePoint="BOTTOM">
									<Offset>
										<AbsDimension x="0" y="-28"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
						<Texture name="LFGSearchBg3" file="Interface\LFGFrame\LFGFrame-SearchIcon-Background">
							<Size>
								<AbsDimension x="64" y="64"/>
							</Size>
							<Anchors>
								<Anchor point="TOP" relativeTo="LFGSearchBg2" relativePoint="BOTTOM">
									<Offset>
										<AbsDimension x="0" y="-28"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
					<Layer level="ARTWORK">
						<Texture name="LFGSearchIcon1">
							<Size>
								<AbsDimension x="53" y="48"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="LFGSearchBg1">
									<Offset>
										<AbsDimension x="3" y="-3"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
						<Texture name="LFGSearchIcon2">
							<Size>
								<AbsDimension x="53" y="48"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="LFGSearchBg2">
									<Offset>
										<AbsDimension x="3" y="-3"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
						<Texture name="LFGSearchIcon3">
							<Size>
								<AbsDimension x="53" y="48"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="LFGSearchBg3">
									<Offset>
										<AbsDimension x="3" y="-3"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
				<Frames>
					<Frame name="LFGSearchIcon1Shine" inherits="AnimatedShineTemplate">
						<Size x="49" y="49"/>
						<Anchors>
							<Anchor point="CENTER" relativeTo="LFGSearchIcon1">
								<Offset>
									<AbsDimension x="-6" y="9"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Frame>
					<Frame name="LFGSearchIcon2Shine" inherits="AnimatedShineTemplate">
						<Size x="49" y="49"/>
						<Anchors>
							<Anchor point="CENTER" relativeTo="LFGSearchIcon2">
								<Offset>
									<AbsDimension x="-6" y="9"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Frame>
					<Frame name="LFGSearchIcon3Shine" inherits="AnimatedShineTemplate">
						<Size x="49" y="49"/>
						<Anchors>
							<Anchor point="CENTER" relativeTo="LFGSearchIcon3">
								<Offset>
									<AbsDimension x="-6" y="9"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Frame>
					<Frame name="AutoJoinBackground">
						<Size>
							<AbsDimension x="10" y="23"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset>
									<AbsDimension x="82" y="-42"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="BACKGROUND">
								<Texture name="AutoJoinBackgroundLeft" file="Interface\Common\Common-CheckBox-Background">
									<Size>
										<AbsDimension x="8" y="23"/>
									</Size>
									<Anchors>
										<Anchor point="LEFT"/>
									</Anchors>
									<TexCoords left="0" right="0.125" top="0" bottom="0.71875"/>
								</Texture>
								<Texture name="AutoJoinBackgroundRight" file="Interface\Common\Common-CheckBox-Background">
									<Size>
										<AbsDimension x="8" y="23"/>
									</Size>
									<Anchors>
										<Anchor point="RIGHT"/>
									</Anchors>
									<TexCoords left="0.875" right="1.0" top="0" bottom="0.71875"/>
								</Texture>
								<Texture file="Interface\Common\Common-CheckBox-Background">
									<Size>
										<AbsDimension x="8" y="23"/>
									</Size>
									<Anchors>
										<Anchor point="LEFT" relativeTo="AutoJoinBackgroundLeft" relativePoint="RIGHT"/>
										<Anchor point="RIGHT" relativeTo="AutoJoinBackgroundRight" relativePoint="LEFT"/>
									</Anchors>
									<TexCoords left="0.125" right="0.875" top="0" bottom="0.71875"/>
								</Texture>
							</Layer>
						</Layers>
						<Frames>
							<CheckButton name="AutoJoinCheckButton" inherits="OptionsSmallCheckButtonTemplate">
								<Size x="24" y="24"/>
								<Anchors>
									<Anchor point="LEFT">
										<Offset>
											<AbsDimension x="3" y="0"/>
										</Offset>
									</Anchor>
								</Anchors>
								<Frames>
									<Frame name="AutoJoinCheckButtonTooltipFrame" enableMouse="true" hidden="true">
										<Anchors>
											<Anchor point="TOPLEFT" relativeTo="AutoJoinBackground"/>
											<Anchor point="BOTTOMRIGHT" relativeTo="AutoJoinBackground"/>
										</Anchors>
										<Scripts>
											<OnEnter>
												GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
												GameTooltip:SetText(AUTO_JOIN_TOOLTIP, nil, nil, nil, nil, 1);
											</OnEnter>
											<OnLeave>
												GameTooltip:Hide();
											</OnLeave>
										</Scripts>
									</Frame>
								</Frames>
								<Scripts>
									<OnLoad>
										_G[self:GetName().."Text"]:SetText(AUTO_JOIN);
										self:RegisterEvent("VARIABLES_LOADED");
									</OnLoad>
									<OnEvent>
										self:SetChecked(GetCVarBool("lfgAutoJoin"));
										LFGFrame_UpdateAutoJoin();
									</OnEvent>
									<OnClick>
										-- Included here to prevent the comment from being overridden
										LFGFrame_SetLFGComment();

										if ( self:GetChecked() ) then
											PlaySound("igMainMenuOptionCheckBoxOn");
										else
											PlaySound("igMainMenuOptionCheckBoxOff");
										end
										LFGFrame_Update();
									</OnClick>
									<OnEnter>
										GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
										GameTooltip:SetText(AUTO_JOIN_TOOLTIP, nil, nil, nil, nil, 1);
									</OnEnter>
									<OnLeave>
										GameTooltip:Hide();
									</OnLeave>
								</Scripts>
							</CheckButton>
						</Frames>
						<Scripts>
							<OnLoad>
								self:SetWidth(AutoJoinCheckButtonText:GetWidth()+35);
							</OnLoad>
						</Scripts>
					</Frame>
					<Frame name="LFGEye" inherits="EyeTemplate">
						<Anchors>
							<Anchor point="TOPRIGHT">
								<Offset>
									<AbsDimension x="-34" y="-33"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Frame>
					<Frame name="LFGFrameTypeDropDown1" inherits="UIDropDownMenuTemplate" id="1">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFGLabel1" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="-19" y="-2"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								UIDropDownMenu_SetWidth(self, 205)
								UIDropDownMenu_Initialize(self, LFGFrameTypeDropDown_Initialize);
								UIDropDownMenu_JustifyText(self, "LEFT");
							</OnLoad>
						</Scripts>
					</Frame>
					<Frame name="LFGFrameNameDropDown1" inherits="UIDropDownMenuTemplate" id="1">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFGFrameTypeDropDown1" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="0" y="5"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								UIDropDownMenu_SetWidth(self, 205);
								UIDropDownMenu_Initialize(self, LFGFrameNameDropDown1_Initialize);
								UIDropDownMenu_JustifyText(self, "LEFT");
							</OnLoad>
						</Scripts>
					</Frame>
					<Frame name="LFGFrameTypeDropDown2" inherits="UIDropDownMenuTemplate" id="2">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFGLabel2" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="-19" y="-2"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								UIDropDownMenu_SetWidth(self, 205)
								UIDropDownMenu_Initialize(self, LFGFrameTypeDropDown_Initialize);
								UIDropDownMenu_JustifyText(self, "LEFT");
							</OnLoad>
						</Scripts>
					</Frame>
					<Frame name="LFGFrameNameDropDown2" inherits="UIDropDownMenuTemplate" id="2">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFGFrameTypeDropDown2" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="0" y="5"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								UIDropDownMenu_SetWidth(self, 205);
								UIDropDownMenu_Initialize(self, LFGFrameNameDropDown2_Initialize);
								UIDropDownMenu_JustifyText(self, "LEFT");
							</OnLoad>
						</Scripts>
					</Frame>
					<Frame name="LFGFrameTypeDropDown3" inherits="UIDropDownMenuTemplate" id="3">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="LFGLabel3" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="-19" y="-2"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								UIDropDownMenu_SetWidth(self, 205)
								UIDropDownMenu_Initialize(self, LFGFrameTypeDropDown_Initialize);
								UIDropDownMenu_JustifyText(self, "LEFT");
							</OnLoad>
						</Scripts>
					</Frame>
					<Frame name="LFGFrameNameDropDown3" inherits="UIDropDownMenuTemplate" id="3">
						<Anchors>
							<Anchor point="TOPRIGHT" relativeTo="LFGFrameTypeDropDown3" relativePoint="BOTTOMRIGHT">
								<Offset>
									<AbsDimension x="0" y="5"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								UIDropDownMenu_SetWidth(self, 205);
								UIDropDownMenu_Initialize(self, LFGFrameNameDropDown3_Initialize);
								UIDropDownMenu_JustifyText(self, "LEFT");
							</OnLoad>
						</Scripts>
					</Frame>
					<Button name="LFGFrameDoneButton" inherits="UIPanelButtonTemplate" text="CLOSE">
						<Size>
							<AbsDimension x="104" y="22"/>
						</Size>
						<Anchors>
							<Anchor point="BOTTOMRIGHT">
								<Offset>
									<AbsDimension x="-35" y="84"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnClick>
								HideUIPanel(LFGParentFrame);
							</OnClick>
						</Scripts>
					</Button>
					<Button name="LFGFrameClearAllButton" inherits="UIPanelButtonTemplate" text="CLEAR_ALL">
						<Size>
							<AbsDimension x="102" y="22"/>
						</Size>
						<Anchors>
							<Anchor point="RIGHT" relativeTo="LFGFrameDoneButton" relativePoint="LEFT">
								<Offset>
									<AbsDimension x="-2" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnClick>
								LFGFrameClearAllButton_OnClick();
							</OnClick>
						</Scripts>
					</Button>
				</Frames>
				<Scripts>
					<OnLoad>
						LFGFrame_OnLoad(self);
					</OnLoad>
					<OnEvent>
						LFGFrame_OnEvent(self, event, ...);
					</OnEvent>
					<OnShow>
						LFGFrame_OnShow();
					</OnShow>
					<OnHide>
						LFGFrame_OnHide();
					</OnHide>
					<OnUpdate>
						LFGFrame_OnUpdate(self, elapsed);
					</OnUpdate>
				</Scripts>
			</Frame>
			<!-- End LFG Frame -->
			
			<Button inherits="UIPanelCloseButton">
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset>
							<AbsDimension x="-26" y="-8"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="LFGParentFrameTab1" inherits="CharacterFrameTabButtonTemplate" id="1" text="LFG_TITLE">
				<Anchors>
					<Anchor point="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="16" y="45"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						LFGParentFrameTab1_OnClick();
					</OnClick>
					<OnEnter>
						GameTooltip_AddNewbieTip(self, MicroButtonTooltipText(LFG_TITLE, "TOGGLELFGTAB"), 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_LFGTAB, 1);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Button>
			<Button name="LFGParentTooltipTab1" frameStrata="TOOLTIP" hidden="true">
				<Size>
					<AbsDimension x="120" y="28"/>
				</Size>
				<Anchors>
					<Anchor point="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="20" y="50"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnEnter>
						local _, _, _, _, _, _, _, _, _, _, _, lfmStatus = GetLookingForGroup();
						if ( (GetRealNumPartyMembers() > 0) or (GetRealNumRaidMembers() > 0) or lfmStatus ) then
							GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
							if (lfmStatus) then
								GameTooltip:SetText(LFG_DISABLED_LFM_TOOLTIP, nil, nil, nil, nil, 1);
							else
								GameTooltip:SetText(LFG_DISABLED_PARTY_TOOLTIP, nil, nil, nil, nil, 1);
							end
						end
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Button>
			<Button name="LFGParentFrameTab2" inherits="CharacterFrameTabButtonTemplate" id="2" text="LFM_TITLE">
				<Anchors>
					<Anchor point="LEFT" relativeTo="LFGParentFrameTab1" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="-14" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						LFGParentFrameTab2_OnClick();
					</OnClick>
					<OnEnter>
						GameTooltip_AddNewbieTip(self, MicroButtonTooltipText(LFM_TITLE, "TOGGLELFMTAB"), 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_LFMTAB, 1);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Button>
			<EditBox name="LFGComment" autoFocus="false" letters="128">
				<Size>
					<AbsDimension x="280" y="16"/>
				</Size>
				<Anchors>
					<Anchor point="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="43" y="124"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="LFGCommentLabel" inherits="GameFontNormal" text="COMMENT" justifyH="LEFT">
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
									<Offset>
										<AbsDimension x="0" y="2"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						self:SetText(CLICK_TO_ENTER_COMMENT);
						self:SetCursorPosition(1);
					</OnLoad>
					<OnUpdate>
						LFGComment_OnUpdate(self, elapsed);
					</OnUpdate>
					<OnEditFocusGained>
						if ( self:GetText() == CLICK_TO_ENTER_COMMENT ) then
							self:SetText("");
						end
					</OnEditFocusGained>
					<OnTextChanged>
						self.sendTimer = 0;
					</OnTextChanged> 
					<OnEnterPressed>
						LFGFrame_SetLFGComment();
						self:ClearFocus();
					</OnEnterPressed>
					<OnEscapePressed>
						self:ClearFocus();
					</OnEscapePressed> 
				</Scripts>
				<FontString inherits="ChatFontNormal" bytes="64"/>
			</EditBox>
		</Frames>
		<Scripts>
			<OnLoad>
				LFGParentFrame_OnLoad(self);
			</OnLoad>
			<OnEvent>
				LFGParentFrame_OnEvent(self, event, ...);
			</OnEvent>
			<OnShow>
				UpdateMicroButtons();
				SetPortraitTexture(LFGParentFrameIcon, "player");
				PlaySound("igCharacterInfoOpen");
			</OnShow>
			<OnHide>
				UpdateMicroButtons();
				PlaySound("igCharacterInfoClose");
			</OnHide>
		</Scripts>
	</Frame>
</Ui>
